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Programmes |
present The Second Annual International Workshop in Computer Game Design and Technology A two-day event of lectures, tutorials and exhibitions on
Computer Games Research and Development 15 Venue : Liverpool
Moat House Hotel |
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Programmes
Download the programme of the day here.
Lecture
Programme Sessions
Monday,
15 November 9:00 10:00 Registration - Coffee 10:00
-10:15 Professor Diane Meehan - Welcome 10:15
-10:25 Professor Madjid Merabti Workshop Context and Programme 10:25
10:30 Newton Lee (Disney Online) on Computer in Entertainment
- Video Keynote
Speeches 10:30-11:15 Ernest Adams (International Hobo) on Fundamental Principles of Game Design 11:15
12:00 Craig Lindley - (University of Gotland) on Trans-Reality
Gaming Presentations
on Game Design and Technology 12:00 12:45 Chris Bateman (International Hobo) on Designing for Different Play Styles 12:45 14:00 Lunch Break 14:00
14:45 Jason Chown (SCEE Liverpool) on Large Game Programming
Teams 14:45 15:30 Sarah Ewen (SCEE London) on The architectures of PlayStation platforms 15:30 -16:00 Coffee Break 16:00 16:45 Jeremy Chatelaine (Argonaut Games) on Love & Hate - Working in the video game industry 16:45 - 17:30 Jon Wetherall (Ontica) - Indie Games - do they exist? 17:30 18:00 Nicholas Chilton (Simula UK). Introduction to Motion Capture Animations. 19:30 23:00 Gala Dinner at the Moathouse Hotel Tuesday,
16 November 9:00
10:00 Registration Coffee Keynote Speech 10:00 11:00 Jesse Schell (Carnegie Mellon University) on The Art of Game Design Presentations
on Game Design and Production 11:00 11:45 Dino Dini (Abundant Software) on Dino Dini on Gameplay 11:45 12:30 Andrew Oliver (Blitz Games) on Nature or Nurture: What brings a great character to life? 12:30 14:00 Lunch Break 14:00 14:45 Ernest
Adams (International Hobo) on Exploring the Fringes: Interactive 14:45 15:30 Marc Wilding (Acclaim Studios Manchester) on Making Games - Passion, Professionalism and Dedication 15:30 -16:00 Coffee Break 16:00 17:00 Nick Burton and Nic Makin (Rare Ltd) on Working in the Games industry: A Rare experience Panel
and Conclusions 17:00 18:00 Title: Emerging vs. Converging Technologies for Computer Entertainment, Global Media and Interactive Machinima Panel
Members: Ernest Adams (International Hobo) : Chair Nick Burton (Rare Microsoft Game Studios) Dino Dini (Abundant Software) Dr Martin Hanneghan (Liverpool John Moores University) Newton Lee (Disney Online) Prof. Craig Lindley - Institution for Technology, Art and New Media (University of Gotland) Lynne McCadden (Chief Executive of Media Training North West) Andrew Oliver (Blitz Games) Prof. Jesse Schell (Professor of Computer Entertainment at Carnegie Mellon) 18:00
Announce of Best Papers and Best Research Seminar Presentation Tutorial Programme Sessions
Monday,
15 November Ernest
Adams Tutorial on Game Design (Session Parallel to Keynote Presentations) 10:30 12:30 Session 1 12:45 14:00 Lunch Break 14:00 17:30 Session 2 The
tutorial will start with a first lecture on fundamental Principles of Game
Design, followed by a long-day workshop in wish throughout the day,
youll be defining your game in a scaled-down version of a professional
design environment. A unique series of worksheets will guide you through the
process from initial concept to studio presentation. Because the tutorial is team-based, please be prepared to attend
for a full day. Fundamental Principles of Game
Design A lot of people start doing game design without knowing the fundamental principles, and as a result, they make fundamental mistakes. This is a from-the-ground-up, first-principles lecture about designing games computer games, board games, or any other kind, although its primarily intended for designers of interactive entertainment. In it I discuss such things as the function of balance, the role of positive feedback, the dimensions of a game world, and many more key concepts. None of it will be new to experienced professionals, but it does set out the basics in a clear, direct style. In the course of this day-long
tutorial , you will... Join a design team in one of
five roles: Lead Designer, Game Designer, Art Director, User
Interface Designer, or Level Designer. Define the key resources and
core mechanics of a game. Create the challenges and
player choices at the heart of the game play. Devise a workable, practical
user interface. Choose an art style and produce
concept drawings. Invent the main characters and
storyline of the game. Brainstorm some levels the game
might include. ... all in one day. How is this
possible? Teamwork! There are no pre-requisites.
The only experience you need is a love of games. More info available here Research Presentation Programmes
Monday,
15 November 14:00
15:30 Session 1 : Artificial Intelligence for Games 14:00 14:20 - Exploiting the Fascination: Video Games in Machine Learning Research and Education. Christian Bauckhage (York University, Toronto, Canada) and Christian Thurau (Bielefeld University, Germany). 14:20 14:40 - Development of a Cooperative Multiagent System to Facilitate Leadership Roles in Computer Entertainment. Nick Baker and Abdennour El Rhalibi (Liverpool John Moores University, UK). 14:40 15:00 - Selecting Games for Artificial Intelligence Research. Alasdair Macleod (University of the Highlands and Islands Lews Castle College Stornoway Isle of Lewis, UK). 15:00 15:20 - A Hybrid AI System for Agent Adaptation in a First Person Shooter. Michael Burkey and Abdennour El Rhalibi, (Liverpool John Moores University, UK). 15:30
16:00 Coffee Break 16:00 17:40 Session 2 : Game Technologies and Applications 16:00 16:20 - Hybridisation for versatile decision-making in Game Opponent AI. Martin Fowler, Andrew Hunter and Mark Doughty, (University of Lincoln Brayford Pool, UK). 16:20 16:40 - A Riot Control Mechanism for Games. Ben Kirman and Abdennour El Rhalibi (Liverpool John Moores University, UK). 16:40 17:00 Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets. Timothy Roden, Ian Parberry (Department of Computer Science & Engineering, University of North Texas, Denton, Texas, USA). 17:00 17:20 - Modelling and Simulation of Collision Response Between Deformable Objects. Abdullah Bade, Saandilian Devadas, Daut Daman and Norhaida Mohd Suaib (University of Technology Malaysia, Malaysia). 17:20 17:40 - sMaall Educational games for multi-language kids. Andrea Valente and Hee Holmen (Aalborg University Esbjerg (DK)); and Emanuela Marchetti ((University of Southern Denmark (DK)). Tuesday,
16 November 14:00
15:30 Session 3 : Real-Time Technologies for Games 14:00 14:20 - A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: A Preliminary Study. Claudio E. Palazzi (Computer Science Department, University of California Los Angeles, USA), Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti (Dipartimento di Scienze dellInformazione, Universitΰ di Bologna, Bologna, Italia). 14:20 14:40 - Adapting Motion Capture Data using Weighted Real-Time Inverse Kinematics. Michael Meredith and Steve Maddock (University of Sheffield, UK) 14:40 15:00 - Materials Based Physics for 3D Games. Robert Sang (Liverpool John Moores University, UK). 15:00 15:20 - Real Time Visualization and Blending of Motion Capture Animations. Nicholas Chilton, Tao Wan and Rae Earnshaw (University of Bradford, UK). 15:30
16:00 Coffee Break 16:00 17:00 Session 4 : Game Technologies and Applications 16:00 16:20 A Domain-Independent Multiplayer Architecture for Training. Ahmed BinSubaih, Steve Maddock and Daniela Romano (University of Sheffield, UK). 16:20 16:40 - Agents Based Modelling for a Peer-to-Peer MMOG Architecture. Abdennour El Rhalibi, Madjid Merabti, (Liverpool John Moores Uiversity). 16:40 17:00 - Building the Case for Video Games in Music Education. Guillaume Denis, Pierre Jouvelot (Centre de recherche en informatique Ιcole des mines de Paris, France).
Exhibitions
A comprehensive exhibition on the
latest advances in game technology, applications and services will be
featured during GDTW 2004. Exhibitors will include commercial games and
organisations involved in the design, production, sale or distribution of
game technology equipment and professionals services. For companies which are interested in more information on
the exhibition and booking your space, please contact us here.
Exhibition Sessions: Monday,
15 November 10:30 17:00 Session 1 Tuesday,
16 November 10:30 17:00 Session 2
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