Dr Martin Hanneghan's home page |
PublicationsBooks and book chaptersS. Tang and M. Hanneghan, (2010), "Designing Educational Games: A Pedagogical Approach," in Design and Implementation of Educational Games: Theoretical and Practical Perspectives, P. Zemliansky and D. Wilcox, Eds., Hershey, PA: IGI Global, ISBN13: 9781615207824, pp. 108-125. S. Tang, M. Hanneghan and A. El-Rhalibi, (2009), "Introduction to Game-Based Learning," in Games-Based Learning Advancements for Multisensory Human Computer Interfaces: Techniques and Effective Practices, T. M. Connolly, M. H. Stansfield, and L. Boyle, Eds., Information Science Reference, ISBN13: 9781605663609, pp. 1-17. (Downloadable as free sample chapter from the website link above.) Journal papersS. Tang and M. Hanneghan, (2011), “State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning,” Journal of Interactive Learning Research, 22(4), pp. 551-605. Chesapeake, VA: AACE. Mingkhwan, A., Fergus, P., Abuelma'atti, O., Merabti, M., Askwith, B. and Hanneghan, M., (2006), "Dynamic Services Composition in Wireless Home Appliance Networks", Multimedia Tools and Applications, 29(3), pp. 257-284. Arora, G., Hanneghan, M. and Merabti, M., (2005), "P2P Commercial Digital Content Exchange", Electronic Commerce: Research and Applications, 4(3), pp. 250-263. Taylor, M. J., McWilliam, J., Gresty, D. and Hanneghan, M., (2005), "Cyber Law: Case Studies in the SME Environment", Systems Research and Behavioral Science, 22, pp. 261-267. Hanneghan, M., Merabti, M., and Colquhoun, G., (2000). "A Viewpoint Analysis Reference Model for Concurrent Engineering," Computers In Industry, 41(1), pp. 35-49. Downloadable as a PDF document. Heß, P., Hubel, H., Merabti, M., Colquhoun, G., and Hanneghan, M., (1996). "Concurrent Engineering Effizient Nutzen - Unterstützende Ansätze aus der Datenverwaltung (Using Concurrent Engineering Effectively - Supporting Approaches from Data Management)," VDI-Z Integrierte Produktion, 138(3), pp. 51-54. Web articlesMapping Game Challenges to the Taxonomy of Educational Objectives by Stephen Tang and Martin Hanneghan, LearningDesigners.com, March 2012. ReportsM. Hanneghan, T. Hughes & J. Kurian-Thomas, (2008), "Brain Training: Skills Gap Analysis of the Interactive Media and Games Sector in Merseyside", Report commissioned by the Learning Skills Council, Liverpool John Moores University. Downloadable as a PDF document. ConferencesS. Tang and M. Hanneghan, (2011), "Game Content Model: An Ontology for Documenting Serious Game Design", in Proceedings of 4th International Conference on Developments in e-Systems Engineering (DESE2011), Dubai, UAE, 6-8 December, pp. 431-436. S. Tang and M. Hanneghan, (2011), "Fusing Games Technology and Pedagogy for Games-Based Learning Through a Model Driven Approach", in Proceedings of IEEE Colloquium on Humanities, Science & Engineering Research (CHUSER 2011), Penang, Malaysia, 5-6 December, pp. 380-385. S. Tang and M. Hanneghan, (2010), "A Model-Driven Framework to Support Development of Serious Games for Game-based Learning", in Proceedings of the 3rd International Conference on Developments in e-Systems Engineering (DESE2010), London, UK, 6-8 September, pp. 95-100. S. Tang and M. Hanneghan, (2008), "Towards a Domain Specific Modelling Language for Serious Game Design," in Proceedings of the 6th International Game Design and Technology Workshop (GDTW'08), Liverpool, UK, November 12-13, pp. 43-52. M. Hanneghan and T. Hughes, (2008), "Identifying the Skills Gap for Game Development Companies in Merseyside," in Proceedings of the 6th International Game Design and Technology Workshop (GDTW'08), Liverpool, UK, November 12-13, pp. 95-98. S. Tang and M. Hanneghan, (2008), "Game-based Learning: A Virtually-Situated Experiential Learning Approach for the 21st Century," in Proceedings of TARC International Conference on Learning and Teaching (TIC 2008), Kuala Lumpur, Malaysia, August 4-5. S. Tang, M. Hanneghan, and A. El-Rhalibi, (2007), "Pedagogy Elements, Components and Structures for Serious Games Authoring Environments," in Proceedings of the 5th International Game Design and Technology Workshop (GDTW 2007), Liverpool, UK, pp. 26-34. S. Tang, M. Hanneghan, and A. El-Rhalibi, (2007), "Describing Games for Learning: Terms, Scope and Learning Approaches," in Proceedings of the 5th International Game Design and Technology Workshop (GDTW 2007), Liverpool, UK, pp. 98-102. Tang, S., M. Hanneghan, and A. El-Rhalibi, (2006), "Modelling Dynamic Virtual Communities within Computer Games: A Viable System Modelling (VSM) Approach," in Proceedings of the 4th International Game Design and Technology Workshop (GDTW'06), Liverpool, UK, November 15-16, pp. 121-125. Wren, C., Baskett, M., McWilliam, J., Hanneghan, M. and Hughes, G., (2006), "Issues and Challenges: Designing an Object Database Course," in Proceedings of the Fourth International Workshop on Teaching Learning and Assessment of Databases (TLAD'06), Belfast, Northern Ireland, July 18. Arora, G., Hanneghan, M. and Merabti, M., (2006), "P2P Overlay Network to Support E-commerce," in Proceedings of the 7th Annual Postgraduate Symposium on the Convergence of Telecommunications, Networking and Broadcasting (PGNet 2006), Liverpool, UK, June 26-27, pp. 55-61. Tang, S. and Hanneghan, M., (2005). "Educational Games Design: Model and Guidelines", in Proceedings of the 3rd International Game Design and Technology Workshop (GDTW'05), Liverpool, UK, November 8-9, pp. 84-91. Arora, G., Hanneghan, M. and Merabti, M., (2005), "Payment Separation and Distribution for Cascading Payments in P2P Networks", in Proceedings of the 6th Annual Postgraduate Symposium on the Convergence of Telecommunications, Networking and Broadcasting, Liverpool, UK, pp. 148-154. El-Rhalibi, A., Hanneghan, M., Tang, S. and England, D., (2005), "Extending Soft Models to Game Design: Flow, Challenges and Conflicts," in Proceedings of DiGRA 2005 - the Digital Games Research Association’s 2nd International Conference, Simon Fraser University, Burnaby, BC, Canada, June 16-20. Tang, S. and Hanneghan, M., (2005), "Theories of Game Design: A Pedagogical Approach," in Proceedings of KDU Symposium on Information Technology in Education (KDUSITE05), Petaling Jaya, Malaysia, 31 May - 1 June, pp. 48-58. Fergus, P., Merabti, M., Hanneghan, M.B., Taleb-Bendiab, A. and Mingkhwan, A., (2005), "A Semantic Framework for Self-Adaptive Networked Appliances," in Proceedings of 2nd IEEE Consumer Communications and Networking Conference (CCNC 05), Las Vegas, Nevada, USA, 3-6 January, pp. 229-234. Tang, S., Hanneghan, M. and El-Rhalibi, A., (2004), "Designing Challenges and Conflicts: A Tool for Structured Idea Formulation in Computer Games.", in Proceedings of the 5th International Conference on Intelligent Games and Simulation (GAME-ON 2004), Het Pand, Ghent, Belgium, November 25-27, pp. 111-118. Fergus, P., Merabti, M., Hanneghan, M.B., Taleb-Bendiab, A., (2004), "Controlling Networked Devices In Ubiquitous Computing Environments using Biofeedback", in Proceedings of the 5th EPSRC Annual Postgraduate Symposium on the Convergence of Telecommunications, Networking and Broadcasting (PGNet 2004), Liverpool, UK, 28th - 29th June 2004, pp. 91–96. Fergus, P., Mingkhwan, A., Merabti, M., Hanneghan, M., (2003), "Distributed Emergent Semantics in P2P Networks", in Proceedings of the 2nd IASTED International Conference on Information and Knowledge Sharing (IKS2003), Scottsdale, Arizona, USA, ACTA Press, pp. 75-82. Fergus, P., Mingkhwan, A., Merabti, M., Hanneghan, M., (2003), "DiSUS: Mobile Ad Hoc Network Unstructured Services," in Proceedings of IFIP-TC6 8th International Conference Personal Wireless Communication (PWC2003), LNCS 2775, Venice, Italy, September 23-25, pp. 484-491. Fergus, P., Mingkhwan, A., Merabti, M., Hanneghan, M., (2003), “Capturing Tacit Knowledge in P2P Networks”, in Proceedings of 4th Annual Postgraduate Symposium on the Convergence of Telecommunications, Networking and Broadcasting, PGNet2003, Liverpool, UK, June 16-17, pp. 159-165. Downloadable as a PDF document. Arora, G., Hanneghan, M. and Merabti, M., (2003), “CasPaCE: A framework for cascading payments in peer-to-peer digital content exchange”, in Proceedings of 4th Annual Postgraduate Symposium on the Convergence of Telecommunications, Networking and Broadcasting, PGNet2003, Liverpool, UK, June 16-17, pp. 110-116. Downloadable as a PDF document. Mingkhwan, A., Merabti, M., Askwith, B., Hanneghan, M., (2003), "Global Wireless Framework", in Proceedings of the 5th European Personal Mobile Communications Conference (EPMCC '03), Glasgow, Scotland, April 22-25, pp. 44-48. Mokhtar, A. R., Hanneghan, M., and Merabti, M., (2000). "A Framework for Engineering Enterprise Agility," in Proceedings of Third International Symposium on Tools and Methods for Competitive Engineering (TMCE 2000), Delft, The Netherlands, I. Horváth, A. J. Medland, and J. S. M. Vergeest, eds., Delft University Press, pp. 235-248. Merabti, M., Hanneghan, M., and Mokhtar, Abd R., (1999). "Towards a Framework for Enterprise Integration," in Proceedings of 2nd International Workshop on European Scientific and Industrial Collaboration (WESIC '99), Newport, South Wales, UK, G. N. Roberts and C. A. J. Tubb, eds., pp. 95-102. Hanneghan, M., Merabti, M., and Colquhoun, G., (1998). "CONCERT: A Middleware-Based Support Environment for Concurrent Engineering," in Proceedings of 2nd International Symposium on Tools and Methods for Concurrent Engineering (TMCE'98), Manchester Metropolitan University, UK, I. Horváth and A. Taleb-Bendiab, eds., pp. 446-455. Downloadable as a PDF document. Hanneghan, M., Colquhoun, G., and Merabti, M., (1997). "A Scalable Intranet-Hosted Support Environment For Concurrent Engineering," in Proceedings of IEE Colloquium on Internet Technology and the Integrated Enterprise, Savoy Place, London, J. Boardman, ed. Institution of Electrical Engineers, Digest No: 97/149, pp. 9/1-9/4. Downloadable as a PDF document. Hanneghan, M., Merabti, M., and Colquhoun, G., (1996). "The World-Wide Web as a Platform for Supporting Interactive Concurrent Engineering," in Proceedings of Advanced Information Systems Engineering - 8th International Conference, CAiSE'96, Heraklion, Crete, Greece, P. Constantopoulos, J. Mylopoulos, and Y. Vassiliou, eds., Springer-Verlag, Lecture Notes in Computer Science, 1080, pp. 301-318. Downloadable as a PDF document. Hanneghan, M., Merabti, M., and Colquhoun, G., (1995). "The Design Of An Object-Oriented Repository To Support Concurrent Engineering," in Proceedings of OOIS'95 - The 1995 International Conference on Object-Oriented Information Systems, Dublin, Ireland, J. Murphy and B. Stone, eds., Springer-Verlag, pp. 200-215. Downloadable as a PDF document. Other publicationsInterviewed in PSi2 Interactive Magazine (December 2001), "Insiders Guide to the Gaming Industry". (Downloadable). Hanneghan, M., (1998). "An Architecture to Support Virtual Concurrent Engineering," Ph.D. thesis, School of Engineering, Liverpool John Moores University, UK, June 1998. Hanneghan, M., Colquhoun, G., and Merabti, M., (1995). "Concurrent Engineering Support Environments," poster presented at 11th International Conference on Computer Aided Production Engineering, Institute of Mechanical Engineers, London. Hanneghan, M., Colquhoun, G., and Merabti, M., (1995). "Computers in Concurrent Engineering: An Enabling Technology," poster presented at IEE Colloquium on 'Concurrent Engineering: Getting it right first time!', Institution of Electrical Engineers, London. A compressed EndNote library of these references is available for downloading. |