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Wednesday, 12 November 2003
Room 137, James Parsons Building
School of Computing and Mathematical Science
Liverpool John Moores University Overview: The design and creation of modern computer
and video games demands an ever increasing sophistication and technical
expertise. This drives the computer game industry into a more
interdisciplinary and complicated one. Long gone are the days when good games
are produced by lone programmer sitting in a dark room for days on end.
Instead they are replaced with a group of strong programmers, artists and
hardware specialists. This ever increasing demands in human resources
requires the industry to be able to recruit people who have more knowledge in
computer design and programming straight away. To answer this demands,
academic institutions do their share of effort in providing these people. As one of the pioneer institutions which
spearheaded the introduction of computer games technology degree, the School
of Computing & Mathematical
Sciences at Liverpool John Moores University proudly presents a one-day
workshop which aims at bringing students, academics and developers in the
computer games industry closer together. In addition, this workshop is
also endorsed by several game
companies, middleware companies, and other organisations supporting the UK
games industry. Aims: ·
To
open a forum to discuss with the specialists about the state-of-the art of
game design and current and future of games technology. ·
To
enable relations and collaboration between academic who promote the
development of Computer Games Technology courses, the UK game industry and the
organisations which support the game industry. ·
To
allow Computer Games Technology students to have an early contact with the
actors of the industry, and to learn about the issues of game development,
the challenges in developing with and for a fast pace moving technology, and
have first hand information about the future of the technology. ·
To
provide game companies and game related industry the opportunity to present
their companies, products, job opportunities, and to discuss and discover
alternative technology for game development. Visitor
Information: The workshop will be held
in Room 137 in James Parsons Building, situated on Byrom Street, Liverpool
City. Information on how to
get to the workshop venue could be obtained by clicking the following link: http://www.cms.livjm.ac.uk/general/location/location.htm Further signs will be
available on arrival to James Parsons Building Lunch will be served
in the Raised Area – Students Dining Room, Ground Floor Registration
Fee: People from Computer
Games Industry: £ 50.00 (lunch included) Students of School of
Computing and Mathematical Sciences: Free (NO lunch provided) Students from other
institutions: £ 25.00 (lunch included) Registration
deadline: 7 November
2003 Registration
and Further details: Mr. Abdennour El
Rhalibi (Registration and further details)
Tel.
0151 231 2106
Fax. 0151 207 4594 Email. A.Elrhalibi@livjm.ac.uk Details on available courses in
Computer Games Technology: If you are interested in finding out more on
several courses provided by the school, please click the following links: BSc degree in Computer Games Technology MSc degree in Computer Games Technology |
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