Liverpool John Moores University and the School of Computing and Mathematical Sciences

The Fourth Annual International Conference in
Computer Game Design and Technology

A two-day event of lectures, tutorials and exhibitions on Computer Games Research and Development

15th – 16th November 2006
Venue :
FACT  Centre - Foundation for Art and Creative Technology
          Liverpool, UK

Programmes

GDTW 2006 - Conference Programme

Programme can be downloaded here

FACT Centre
88 Wood Street , Liverpool , L14DQ, UK
Keynote Talks and Sessions A – Industry Talks: Screen 1 
Sessions B – Research Talks: Screen 3

Keynotes and Lectures Programme Sessions  

Wednesday, 15 November 2006
   

Registration - Coffee

8:40 – 9:05

Welcome, Conference Context and Programmes

9:05 - 9:15

Prof. Diane Meehan: Dean of Faculty Technology and Environment, LJMU

Prof. Madjid Merabti: Director of School of Computing, LJMU

Dr. Abdennour El Rhalibi: Principal Lecturer in Computing, LJMU

 

 

EU Framework Programme 7 Session - 
Chair: Prof. Madjid Merabti

Luis Rodríguez-Roselló (European Commission, Brussels , Belgium ):  The Potential of Future R&D on Games in FP7

9:15-9:45

Keynote Speech 1 – 
Chair: Prof. A. Taleb-Bendiab

Prof. Ken Perlin  ( New York University , NY , USA ): The Illusion of Life, Revisited

9:45 – 10:45

Chair: Jason Della Rocca

Dr. Maddy Janse (Philips Research, The Netherlands):  Enabling technologies for the emerging digital play area

10:45 – 11:30

Prof. Stephane Natkin (CNAM, France) - What Makes Game Different

11:30-12:15

Lunch Break

12:15 13:00

Parallel Session A1:  Game Technology and Development Session – 
Chair:  Dr. Martin Hanneghan

13:00 – 14:00

Jason Chown (SCEE Liverpool , UK ): Developing a 
PlayStation 3 Game for Launch - F1 Series

13:00 – 13:30

Nick Burton (Rare / Microsoft , UK ): Production Graphics Engineer Role - Xbox 360 Development

13:30 – 14:00

Parallel Session A2:  Mobile Games Session –  
Chair:  Dr. Bob Askwith

14:00 – 14:45

Riku Suomela (Nokia Research Centre, Tampere , Finland )   MUPE and Mobile Games

14:00 – 14:15

Elina Koivisto (Nokia Research Centre, Tampere , Finland ) Researching and Creating the Future of Mobile Games

14:15 - 14:45

Parallel Session A3:  Online Gaming Session –  
Chair: Dr. Rubem Pereira

14:45 – 15:45

Rafael Garcia Leiva ( Andago , Spain ) - Andago Platform - A Grid Computing for Online Games

14:45-15:15

Dr. Jens Mueller ( Münster University , Germany ) - Scaling Online Games on the Grid

15:15-15:45

Coffee Break

15:45 - 16:15

Parallel Session A4:  Game Application and Innovation Session –  
Chair: Dr. Yanni Liu

16:15 – 17:30

Dr. Marc Price (BBC R&D, UK ) - Socially Responsible Innovation

16:15 - 16:45

Adolfo M. Rosas ( Telefonica , Spain ) – Gaming and the Telecom Company

16:45-17:30

 
Dinner Gala: Shanghai Palace , 30 Georges, Pier Head, Liverpool , L3 1EB 20:00 - 23:30

 

Thursday, 16 November 2006

Registration - Coffee

8:45 – 9:30

Keynote Speech 2 - Chair: Prof. Ken Perlin

Jason Della Rocca ( IGDA , USA / Canada ):  Success of Game Industry

9:30 – 10:30

Chair: Prof. Stephane Natkin

Andrew Oliver ( BlitzGames , UK ) : Challenges of The Next Generation

10:30 – 11:15

Dr. Gino Yu (Polytechnic University of Hong Kong , HK):  Digital Entertainment to Affect Positive Change- Lucid Engine

11:15-12:00

Lunch Break

12:00 – 13:00

Parallel Session A5:  Strategies in European Game Industry
Chair: Dr. Marc Price

13:00 – 14:00

Marc Ollila (Nokia, Telcogames , Finland ) : Research 
and Commercial challenges for
Mobile Gaming 
and Entertainment – Next  Generation Strategy for
Mobile  
Games and the industry

13:00-13:30

Malte Behrmann (Association of German Games Developers, Germany ) - The European Game Developer Federation heading towards a game middleware interoperability network

13:30-14:00

Parallel Session A6:  Game Middleware and Application Session
Chair: Dr. Gino Yu

14:00 – 15:00

Dr. Alex Nareyek (National University of Singapore , Singapore ) - Artificial Intelligence for Electronic Gaming - State of the Art and Challenges

14:00-14:30

Prof. Robert Stone ( Birmingham University , UK ) - “Serious Gaming”; Learning the Lessons from Virtual Reality

14:30 - 15:00

Parallel Session A7:  Game Education and Design Session
Chair: Dr. Alex Nareyek

15:00 – 16:00

Dr. Caitlin Kelleher ( Carnegie Mellon University , USA )
The Alice Project: Leveraging Gaming Technology to
 improve Introductory Computer Science

15:00-15:30

Dino Dini (Abundant Software , UK ) - "Design or Die! How 
design can save the video game industry"

15:30-16:00

Coffee Break

16:00 - 16:20

Panel Session – Chair: Jason Della Rocca

16:20 – 17:20

Title: The Next Generation of Game Industry and Research
Panel Members: Jason Della Roca, Alex Nareyek , Nick Burton, Andrew Oliver,  Jason Chown

 

Best Paper Awards Session

17:20 – 17:30

GDTW / IGDA Party - North West Chapter  
Jason Della Rocca, Zuby Ahmed
Klass Bar & Lounge - 48-50 Bold St, Liverpool, L1 4DS - 0151 707 9990

Please print invite from the following link and bring it with you if you wish to attend
http://www.igda.org/northwestuk/

 

19:30-late
   


Research Presentations Programme  

Wednesday, 15 November 2006
   

Parallel Session B1: Long Papers Session 1 – 
Chair:  Dr. David England

13:00 – 15:00

A 2D Car Physics Model based on Ackermann Steering
Helmut Hlavacs:
Institute of Distributed and Multimedia Systems, University of Vienna , Austria

13:00 – 13:20

Design and Implementation of an Auditory Help System for Computer Games
Aidan Kehoe
, Flaithrí Neff, Ian Pitt: University College Cork , Cork , Ireland .

13:20 – 13:40

FPS Game Performance in WiFi Networks
Yanni Ellen Liu and Jing Wang :
University of Manitoba , Winnipeg , Canada
Michael Kwok, David R. Cheriton :
School of Computer Science, University of Waterloo , Canada

13:40 – 14:00

Preliminary Experiments with Vision-Based Interface for Games Control
Carl Peters
, Abdennour El Rhalibi, Madjid Merabti
School of Computing and Mathematical Sciences,
Liverpool John Moores University , UK

14:00 – 14:20

Shaping Interactive Stories by Means of Dynamical Policy Models
Fabio Zambetta :
School of CS&IT, RMIT University , 392 Swanston Street , Melbourne , Australia

14:20 – 14:40

Games Technology and its role in Social Work
Farath Arshad
a, Lynette Partingtonb, Abdennour El-Rhalibic, Gerry Kelleherc
a
Centre for Health and Social Care Informatics (CHaSCI), cLiverpool John Moores University , UK
bLP Consultancy, P.O. Box 373 , Southport , PR8 4X.

14:40 – 15:00

Parallel Session B2: Short Papers Session 1 –  
Chair:  Dr. Sudi Sudirman

15:00 – 15:45

Familiars: Social gaming with PASION
Ben Kirman
and Duncan Rowland : University of Lincoln ,Brayford Pool, Lincoln , UK

15:00 – 15:15

“Edutainment” is a form of “learn through doing”?
Kowit Rapeepisarn, Kok Wai Wong, Chun Che Fung, Peter Cole : School of Information Technology, Murdoch University, South Street, Murdoch, Western Australia 6150

15:15 – 15:30

A Serendipitous Mobile Game
Helen Clemson, Paul Coulton, Reuben Edwards: Infolab21,
Lancaster University , Lancaster , UK

15:30 – 15:45

Coffee Break

15:45 - 16:15

Parallel Session B3: Short Papers Session 2 –  
Chair:  Dr. Omar Abuelma'atti

16:15 – 17:15

Tuning the fitness function of coevolving neural networks for 
a perfect game of skill

Munir H. Naveed
,  Peter I Cowling: University of Bradford , Bradford , UK .

16:15 – 16:30

Modelling Dynamic Virtual Communities within 
Computer Games: A Viable System Modelling (VSM) Approach

Stephen Tang:
Kolej Tunku Abdul Rahman,
Kuala Lumpur
, Malaysia
Martin Hanneghan,  Abdennour El Rhalibi:
Liverpool John Moores University , UK

16:30 – 17:00

A Novel 3D Game API for Symbian OS Smartphones
Fadi Chehimi,
Paul Coulton, Reuben Edwards, Infolab21, Lancaster University , Lancaster , UK

17:00-17:15

 

 

Thursday, 16 November 2006

Parallel Session B4: Long Papers Session 2 – 
Chair: Dr. David Llewellyn-Jones

13:00 – 14:40

Experiencing ‘Touch’ in Mobile Mixed Reality Games
Paul Coulton
,  Omer Rashid, Will Bamford
Informatics,
Lancaster University , Lancaster , UK .

13:00 – 13:20

Infinitely Adaptable Gaming: Harnessing the Power of Distributed Network Environments and Component Reuse.
P. Fergus, D. Llewellyn-Jones,M. Merabti,  A. El Rhalibi: Networked Appliances Laboratory, School of Computing and Mathematical Sciences, Liverpool John Moores University , UK .

13:20 – 13:40

Darwin ’s Dream
Andreas Huber , Markus Paulhart, Christian Kloiber,  Helmut Hlavacs
Institute of Distributed and Multimedia Systems,
Univ. of Vienna , Austria

13:40 – 14:00

Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation"
Eike Falk Anderson
, Leigh McLoughlin : The National Centre for Computer Animation, Bournemouth University , UK

14:00 – 14:20

Coalition in Auctions Using Shapley Index
M. Oussalah
and B Hayet: University of Birmingham , Electronics, Electrical and Computer Engineering, Edgbaston, Birmingham B15 2TT

14:20 – 14:40

Parallel Session B5: Short Papers Session 3 – 
Chair: Dr. Mourad Oussalah

14:45 – 15:45

Creating Realistic Collaboration for Action Games
Ismo Puustinen
and Tomi A. Pasanen : Gamics Laboratory, Department of Computer Science, University of Helsinki , Finland

14:45 – 15:00

Gophers: Socially Oriented Pervasive Gaming
Sean Casey
, Duncan Rowland: Department of Computing and Informatics, University of Lincoln , Brayford Pool, Lincoln , LN6 7TS , UK

15:00 – 15:15

Creating an AI Test Platform
Benoit Chaperot
and Colin Fyfe : School of Computing, The University of Paisley , Scotland

15:15 – 15:30

On Demand TV for Games Consoles – Prototyping for the PS2
John Sherlock
, School of Computing and Mathematical Sciences, Liverpool John Moores University , Byrom Street, UK .

15:30 – 15:45

Coffee Break

16:00 - 16:20

 


British Computing Society Talk 

Wednesday , 15 November 2006

British Computing Society Talk  
18:00-19:00
Prof.
Ken Perlin (NY University)
Dr. Dave England (
Liverpool John Moores University , BCS)
Liverpool John Moores University, Byrom Street, L3 3AF
Peter Jost Centre

 


Game Development Workshop Sessions

Tuesday, 14 November 2006

NOKIA  - MUPE Workshop
9:00am-5:00pm
 
Dr Riku  Suomela (
Nokia Research Center)
Ari Koivisto
(Nokia Research Center)
Janne Lautamäki
(Tampere University)
Elina Koivisto
(Nokia Research Center) 
School of Computing and Mathematical Sciences, Liverpool John Moores University,
Byrom Street , James Parsons room 705

Game Code Optimisation and debugging Workshop
10:00am-12:00pm
 
Jon Wetherall (Onteca)
Chris Orton (Software Development Consultant)
 
School of Computing and Mathematical Sciences, Liverpool John Moores University,
Byrom Street , James Parsons room 624

 

 

Tutorial Programme Sessions  

Following an important demand from Colleges, and Schools in Merseyside, the tutorial sessions are organized for 100 school students, and consist on session of design and development of 3D FPS games, with FPS Creator, from The Game Creators
The tutorial sessions will involve students from Knowsley Community College, Halton College, Broadgreen School, School Saint Francois Xavier, Blue Coat and  Merchant Taylor School at Liverpool.
The sessions will take place during the 2 days of the conference (15-16 Nov. 2006)  at the School of Computing and Mathematical Sciences' Game Technology Lab (room 624), in Byrom Street, L3 3AF, Liverpool.
Tutorial Sessions will be managed by Mike Baskett, Dr Tom Berry, Henry Forsyth and Dr Dhiya Al Jumeily, Senior Lecturers at the School of Computing.

 

Exhibitions

A comprehensive exhibition on the latest advances in game technology, applications and services will be featured during GDTW 2006. Exhibitors will include commercial games and organisations involved in the design, production, sale or distribution of game technology equipment and professionals services.

For companies which are interested in more information on the exhibition and booking your space, please contact us here.