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GDTW 2006 - Conference
Programme
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Programme can be downloaded here
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FACT
Centre
88 Wood Street
,
Liverpool
, L14DQ,
UK
Keynote Talks and Sessions A – Industry Talks: Screen 1
Sessions B – Research Talks: Screen 3
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Keynotes and Lectures Programme Sessions
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Wednesday, 15 November 2006
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Registration
- Coffee
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8:40 –
9:05
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Welcome, Conference Context and Programmes
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9:05
-
9:15
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Prof.
Diane Meehan: Dean of Faculty Technology and Environment,
LJMU
Prof. Madjid Merabti:
Director of School of Computing,
LJMU
Dr.
Abdennour El Rhalibi: Principal
Lecturer in Computing, LJMU
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EU Framework Programme
7 Session
-
Chair: Prof. Madjid Merabti
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Luis Rodríguez-Roselló (European
Commission,
Brussels
,
Belgium
):
The Potential of Future R&D on Games in FP7
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9:15-9:45
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Keynote
Speech 1 –
Chair: Prof. A. Taleb-Bendiab
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Prof.
Ken Perlin
(
New
York University
,
NY
,
USA
):
The Illusion of Life, Revisited
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9:45 – 10:45
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Chair:
Jason Della Rocca
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Dr.
Maddy Janse (Philips
Research, The Netherlands): Enabling
technologies for the emerging digital play area
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10:45 – 11:30
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Prof.
Stephane Natkin (CNAM,
France) - What
Makes Game Different
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11:30-12:15
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Lunch
Break
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12:15
–
13:00
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Parallel
Session A1: Game
Technology and Development Session –
Chair: Dr. Martin
Hanneghan
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13:00 –
14:00
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Jason Chown (SCEE
Liverpool
,
UK
):
Developing
a
PlayStation 3 Game for Launch - F1 Series
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13:00 – 13:30
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|
Nick
Burton (Rare
/
Microsoft
,
UK
):
Production
Graphics Engineer Role - Xbox 360 Development
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13:30 – 14:00
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Parallel
Session A2:
Mobile
Games
Session –
Chair: Dr. Bob Askwith
|
14:00 –
14:45
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Riku
Suomela (Nokia Research Centre,
Tampere
,
Finland
)
– MUPE and
Mobile
Games
|
14:00 –
14:15
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Elina Koivisto (Nokia Research Centre,
Tampere
,
Finland
) – Researching
and Creating the Future of
Mobile
Games
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14:15 - 14:45
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Parallel
Session A3: Online
Gaming Session –
Chair: Dr. Rubem Pereira
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14:45 –
15:45
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Rafael
Garcia Leiva (
Andago
,
Spain
) - Andago
Platform - A Grid Computing for Online Games
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14:45-15:15
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Dr.
Jens Mueller (
Münster
University
,
Germany
) - Scaling
Online Games on the Grid
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15:15-15:45
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Coffee
Break
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15:45
-
16:15
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Parallel
Session A4: Game
Application and Innovation Session –
Chair: Dr. Yanni Liu
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16:15 –
17:30
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Dr.
Marc Price (BBC
R&D,
UK
) - Socially
Responsible Innovation
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16:15
-
16:45
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Adolfo
M. Rosas (
Telefonica
,
Spain
) – Gaming
and the Telecom Company
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16:45-17:30
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| Dinner
Gala:
Shanghai
Palace
, 30 Georges, Pier Head,
Liverpool
,
L3 1EB |
20:00
-
23:30 |
Thursday, 16
November 2006
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Registration
- Coffee
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8:45 – 9:30
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Keynote
Speech 2 - Chair: Prof. Ken Perlin
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Jason
Della Rocca (
IGDA
,
USA
/
Canada
):
Success of Game Industry
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9:30 – 10:30
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Chair:
Prof. Stephane Natkin
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Andrew
Oliver (
BlitzGames
,
UK
) : Challenges
of The Next Generation
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10:30 – 11:15
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Dr.
Gino Yu (Polytechnic
University
of
Hong Kong
, HK): Digital Entertainment to
Affect Positive Change- Lucid Engine
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11:15-12:00
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Lunch
Break
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12:00 – 13:00
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Parallel
Session A5: Strategies
in European Game Industry
Chair: Dr. Marc Price
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13:00 – 14:00
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Marc
Ollila (Nokia,
Telcogames
,
Finland
) : Research
and Commercial challenges for
Mobile
Gaming
and Entertainment – Next Generation
Strategy for
Mobile
Games and the industry
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13:00-13:30
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Malte
Behrmann (Association
of German Games Developers,
Germany
) - The European Game
Developer Federation heading towards a game middleware
interoperability network
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13:30-14:00
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Parallel
Session A6: Game
Middleware and Application Session
Chair: Dr. Gino Yu
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14:00 – 15:00
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Dr.
Alex Nareyek
(National
University
of Singapore
,
Singapore
)
- Artificial
Intelligence for Electronic Gaming - State of the Art and Challenges
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14:00-14:30
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Prof.
Robert Stone
(
Birmingham
University
,
UK
) - “Serious Gaming”; Learning the Lessons from Virtual Reality
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14:30
-
15:00
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Parallel
Session A7: Game
Education and Design Session
Chair: Dr. Alex Nareyek
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15:00 – 16:00
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Dr. Caitlin Kelleher (
Carnegie Mellon
University
,
USA
)
-
The Alice Project:
Leveraging Gaming Technology to
improve Introductory Computer Science
|
15:00-15:30
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Dino
Dini (Abundant
Software
,
UK
) -
"Design or Die!
How
design can save the video game industry"
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15:30-16:00
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Coffee
Break
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16:00
-
16:20
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Panel
Session – Chair: Jason Della Rocca
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16:20
– 17:20
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Title:
The Next Generation
of Game Industry and Research
Panel
Members: Jason
Della Roca, Alex Nareyek
, Nick Burton,
Andrew Oliver, Jason
Chown
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Best
Paper Awards Session
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17:20
– 17:30
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GDTW
/ IGDA Party -
North
West
Chapter
Jason
Della Rocca, Zuby Ahmed
Klass Bar & Lounge - 48-50 Bold St, Liverpool, L1 4DS -
0151 707 9990
Please print invite from the following link and bring it with you if
you wish to attend
http://www.igda.org/northwestuk/
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19:30-late |
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Research Presentations Programme
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Wednesday, 15 November 2006
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|
Parallel
Session B1: Long Papers Session 1 –
Chair:
Dr. David England
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13:00
– 15:00
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A
2D Car Physics Model based on Ackermann Steering
Helmut Hlavacs: Institute
of Distributed and Multimedia Systems,
University of Vienna
,
Austria
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13:00 – 13:20
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Design
and Implementation of an Auditory Help System for Computer Games
Aidan Kehoe,
Flaithrí Neff, Ian Pitt:
University
College
Cork
,
Cork
,
Ireland
.
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13:20 – 13:40
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FPS
Game Performance in WiFi Networks
Yanni Ellen Liu and Jing Wang
:
University
of
Manitoba
,
Winnipeg
,
Canada
Michael Kwok, David R. Cheriton :
School
of
Computer
Science,
University of Waterloo
,
Canada
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13:40 – 14:00
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Preliminary
Experiments with Vision-Based Interface for Games Control
Carl Peters,
Abdennour El Rhalibi, Madjid Merabti
School of Computing and Mathematical Sciences,
Liverpool John Moores
University
,
UK
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14:00 – 14:20
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Shaping
Interactive Stories by Means of Dynamical Policy Models
Fabio Zambetta : School
of CS&IT,
RMIT
University
,
392 Swanston Street
,
Melbourne
,
Australia
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14:20 – 14:40
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Games Technology and its role in Social
Work
Farath Arshad a, Lynette Partingtonb, Abdennour
El-Rhalibic,
Gerry Kelleherc
aCentre
for Health and Social Care Informatics (CHaSCI), cLiverpool
John
Moores University
,
UK
bLP
Consultancy,
P.O. Box
373
,
Southport
, PR8 4X.
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14:40 – 15:00
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Parallel
Session B2: Short Papers Session 1 –
Chair:
Dr. Sudi Sudirman
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15:00
– 15:45
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Familiars:
Social gaming with PASION
Ben Kirman
and Duncan Rowland :
University
of
Lincoln
,Brayford
Pool,
Lincoln
,
UK
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15:00 – 15:15
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“Edutainment” is a form
of “learn through doing”?
Kowit Rapeepisarn, Kok Wai Wong, Chun Che Fung, Peter
Cole : School of Information Technology, Murdoch University,
South Street, Murdoch, Western Australia 6150
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15:15 – 15:30
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A
Serendipitous
Mobile
Game
Helen Clemson, Paul Coulton, Reuben Edwards: Infolab21,
Lancaster
University
,
Lancaster
,
UK
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15:30 – 15:45
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Coffee
Break
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15:45
-
16:15
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Parallel
Session B3: Short Papers Session 2 –
Chair:
Dr. Omar Abuelma'atti
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16:15
– 17:15
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Tuning the fitness function
of coevolving neural networks for
a perfect game of skill
Munir H. Naveed,
Peter I Cowling:
University
of
Bradford
,
Bradford
,
UK
.
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16:15 – 16:30
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Modelling
Dynamic Virtual Communities within
Computer Games: A Viable System Modelling (VSM) Approach
Stephen Tang: Kolej
Tunku Abdul Rahman,
Kuala Lumpur
,
Malaysia
Martin Hanneghan, Abdennour
El Rhalibi:
Liverpool John Moores
University
,
UK
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16:30 – 17:00
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|
A
Novel 3D Game API for Symbian OS Smartphones
Fadi Chehimi,
Paul Coulton, Reuben Edwards, Infolab21,
Lancaster
University
,
Lancaster
,
UK
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17:00-17:15
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Thursday, 16
November 2006
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Parallel
Session B4: Long Papers Session 2 –
Chair: Dr. David
Llewellyn-Jones
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13:00
– 14:40
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Experiencing
‘Touch’ in
Mobile
Mixed Reality Games
Paul Coulton,
Omer Rashid, Will Bamford
Informatics,
Lancaster
University
,
Lancaster
,
UK
.
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13:00 – 13:20
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Infinitely
Adaptable Gaming: Harnessing the Power of Distributed Network
Environments and Component Reuse.
P.
Fergus,
D. Llewellyn-Jones,M. Merabti, A. El Rhalibi: Networked Appliances Laboratory, School
of Computing and Mathematical Sciences,
Liverpool John Moores
University
,
UK
.
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13:20 – 13:40
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Darwin
’s
Dream
Andreas Huber , Markus Paulhart, Christian Kloiber,
Helmut Hlavacs
Institute of Distributed and Multimedia Systems,
Univ. of Vienna
,
Austria
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13:40 – 14:00
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Do
Robots Dream of Virtual Sheep: Rediscovering the "Karel the
Robot" Paradigm for the "Plug&Play Generation"
Eike Falk Anderson,
Leigh McLoughlin : The National Centre for Computer Animation,
Bournemouth University
,
UK
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14:00 – 14:20
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Coalition
in Auctions Using Shapley Index
M. Oussalah
and B Hayet: University of
Birmingham
, Electronics, Electrical
and Computer Engineering, Edgbaston,
Birmingham
B15 2TT
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14:20 – 14:40
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Parallel
Session B5: Short Papers Session 3 –
Chair: Dr. Mourad Oussalah
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14:45
– 15:45
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Creating Realistic
Collaboration for Action Games
Ismo Puustinen
and Tomi A. Pasanen : Gamics Laboratory, Department of Computer
Science,
University of Helsinki
,
Finland
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14:45 – 15:00
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Gophers:
Socially Oriented Pervasive Gaming
Sean Casey,
Duncan Rowland: Department of Computing and Informatics,
University
of
Lincoln
,
Brayford Pool,
Lincoln
,
LN6
7TS
,
UK
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15:00 – 15:15
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Creating an AI Test
Platform
Benoit Chaperot
and Colin Fyfe : School of Computing, The University of
Paisley
,
Scotland
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15:15 – 15:30
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On
Demand TV for Games Consoles – Prototyping for the PS2
John Sherlock,
School of Computing and Mathematical Sciences,
Liverpool
John
Moores
University
,
Byrom
Street,
UK
.
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15:30 – 15:45
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Coffee
Break
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16:00
-
16:20
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British Computing Society Talk
Wednesday
, 15
November 2006
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British
Computing Society Talk
18:00-19:00
Prof.
Ken
Perlin (NY University)
Dr. Dave England (
Liverpool
John
Moores
University
,
BCS)
Liverpool
John Moores University,
Byrom
Street, L3 3AF
Peter
Jost Centre
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Game Development Workshop Sessions
Tuesday, 14
November 2006
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NOKIA
- MUPE Workshop
9:00am-5:00pm
Dr Riku Suomela (Nokia
Research
Center)
Ari Koivisto (Nokia
Research
Center)
Janne Lautamäki (Tampere
University)
Elina Koivisto (Nokia
Research
Center)
School of Computing and Mathematical Sciences, Liverpool John Moores
University,
Byrom
Street
, James Parsons room 705
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Game
Code Optimisation and debugging Workshop
10:00am-12:00pm
Jon Wetherall (Onteca)
Chris Orton (Software Development Consultant)
School of Computing and Mathematical Sciences, Liverpool John Moores
University,
Byrom
Street
,
James Parsons room 624
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Tutorial Programme Sessions
Following an important demand from Colleges, and Schools
in Merseyside, the tutorial sessions are organized for 100 school
students, and consist on session of design and development of 3D FPS
games, with FPS Creator,
from The Game Creators.
The tutorial sessions will involve students from Knowsley Community
College, Halton College, Broadgreen School, School Saint Francois Xavier,
Blue Coat and Merchant Taylor School at Liverpool.
The sessions will take place during the 2 days of the conference (15-16
Nov. 2006) at the School of Computing and Mathematical Sciences'
Game Technology Lab (room 624), in Byrom Street, L3 3AF, Liverpool.
Tutorial Sessions will be managed by Mike Baskett, Dr Tom Berry, Henry
Forsyth and Dr Dhiya Al Jumeily,
Senior Lecturers at the School of Computing.
Exhibitions
A
comprehensive exhibition on the latest advances in game technology,
applications and services will be featured during GDTW 2006. Exhibitors
will include commercial games and organisations involved in the design,
production, sale or distribution of game technology equipment and
professionals services.
For
companies which are interested in more information on the exhibition and
booking your space, please contact us here.
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