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Liverpool John Moores University and the School of Computing and Mathematical Sciences The Fourth Annual International
Conference in A two-day event of lectures, tutorials and exhibitions on Computer Games Research and Development
15th - 16th November 2006 |
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General
Chair Programme Co-Chairs
Topics Researchers in game design and technology will have the opportunity to present their work in these sessions. The subjects and areas of interest cover, but are not limited to: 1.
Game
Artificial Intelligence (pathfinding, learning, agents, ...) 2.
Real Time
Physics and Animation 3.
3D
Modelling Graphics/Animation Techniques 4.
Game
Character Emotion and Social Interaction 5.
Tools
development for Game Engineering and middleware 6.
Mobile
Gaming. 7.
Advanced/Innovative
Interaction Design 8.
Ambient
Intelligence for Entertainment 9.
Augmented,
Virtual and Mixed Reality 10.
Art, Design
and Media 11.
Cultural
and Media Studies on Computer Games 12.
Education,
Training, and Edutainment Technologies 13.
Human
Factors of Games 14.
Interaction
design 15.
Interactive
Digital Storytelling 16.
Media
Theory 17.
Networking
(technical and social) in computer Entertainment Applications 18.
New Genres,
New Standards 19.
Security
(technical and social) 20.
Social
Computing and Presence 21.
Sound and
Music
Authors
are invited to submit full or short papers for presentation at the
conference. Full
papers (no more than 10 camera-ready pages in the ACM format detailed on
the ACM web
site). Short papers are an opportunity to present preliminary or interim
results and are limited to 5 camera-ready pages in length. An example
paper template can also be found here. Papers
will be peer reviewed by at least 3 independent reviewers, will published
in the conference ACM endorsed proceedings and the best papers will be
recommended for publishing in the ACM Computer
in Entertainment Journal.
Best Paper awards The best
paper will be awarded
the unique game reference on Emotioneering™,
written by David Freeman: Creating
Emotion in Games: The Craft and Art of Emotioneering. The best
short paper will be awarded the new book on game design written by Chris
Bateman: “21st
Century Game Design”
Timeline
of Important Dates for authors
Submissions Please
submit your paper via email in PDF or Word format to
here. Technical Programme Committee (tbc) Dhiya Al Jumeily - Liverpool John Moores University Farath Arshad - Liverpool John Moores University
Dominique
Archambault - University "Pierre et Marie Curie", France
Leandro Balladares
–
Carl
Bamford –
Christian
Bateman – International
Christian
Bauckhage, Center for Vision Research,
Taleb
Bendiab -
Belgacem
Ben Youssef, Simon Fraser University, CA
Ahmed
BinSubaih - Department of Computer
Science, University of Sheffield, UK
Marc
Cavazza – University of Teesside,
Jason
Chown, SCEE
Nate
Combs, Senior Scientist/Developer at BBN Technologies, US
Peter
Cowling, MOSAIC research group, Department of Computing,
Padraig
Cunningham, Department of Computer Science in Trinity College Dublin, IE
Chris
Darken, Dept. of Comp. Sci., Naval
Pedro
Demasi - Brazil
Dragos
Datcus - Delft University of
Technology, Netherlands
Dino
Dini, Abundant
Diego
Diaz, University Polytechnic of Valencia,
David
England –
Abdennour
El Rhalibi -
Mike
Froggatt - Sony Computer
Entertainment Europe, Cambridge Studio, UK
Stefano
Ferretti – University of Bologna,
IT
Kiel
Gilleade – Computing Department,
Marco
Gillies, Dept. of Computer Science, University College London, UK
Sue
Greenwood, Department of Computing, Oxford Brookes University, UK
Martin
Hanneghan - Liverpool John Moores
University, UK
Robin
Hunicke, Department of Computer Science,
Northwestern University, US
Borje
Felipe Fernandes Karlsson - Brazil
Mike
Katchabaw, Computer Sciences., University of Western Ontario, CA
Graham
Kendall - University of Nottingham,
UK
Jorg
Kienzle, School of Computer Science, McGill University, CA
Markus
Koch, C-Lab, Universität Paderborn, GER
Michael
Kwok, School of Computer Science, University of Waterloo, CA
Newton
Lee – ACM - Disney, US
Oliver
Lemon, School of Informatics, Edinburgh University, UK
Olli
Leino, Media Studies, University of Lapland
Craig
Lindley – Institution for Technology, Art and New Media (University of
Gotland), Sweden
Javier
Marin, Electronic Digital Systems, Universidad de Malaga, SP
Stephen
J. McGlinchey - University of
Paisley, UK
Alasdair
MacLeod - University of the Highlands and Islands Lews Castle College
Stornoway Isle of
Mark
Overmars, Utrecht University- The
Yoshihiro
Okada - Department of Informatics, Kyushu University, JP
Ian
Parberry –
Giovanni
Pau, UCLA - Computer Science Department,
Greg
Paull, The MOVES Institute, Zhigeng Pan, State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China
Rubem
Pereira - Liverpool John Moores
University, UK
Maja
Pivec, Learning and Knowledge-based Systems, Institute for Information
Technology, Slovenija
Rui
Prada, INESC-ID and IST-Technical University of Lisbon,
Christian
Reimann, C-LAB, Universitat Paderborn, GER
Paolo
Remagnino, Digital Imaging Research Center,
Mark
Riedl, Institute for Creative Technologies,
Marco
Roccetti – University of Bologna, IT
Tim
Roden – University of Louisiana at Lafayette, US
Leon
Rothkrantz – Data and Knowledge Engineering, Delft University of
Technology, Netherlands
Jason
Rutter, ESRC Centre for Research on Innovation and Competition, The
University of
Andrew
Sithers, Academic Group at
Leon
Smalov, Digital Entertainment and Creativity Department,
Pieter
Spronck, Computer Science Department of the Universiteit Maastricht, The
Maria
N. Stukoff, Manchester Metropolitan University, Programme Director of the
Game Alliance, NW -
Sud
Sudirman –
Stephen
Tang, Kolej Tunku Abdul Rahman,
Oryal
Tanir, Knowledge Engineering and Simulation, Bell
João
Tavares, Dept. of Engineering, Universidade do
Ruck
Thawonmas, Department of Human and Computer Intelligence, Ritsumeikan
University, JP
Christian
Thurau – Applied Comp. Sci., Universitaet Bielefeld, GER
Clark
Verbrugge, School of Computer Science, McGill University, CA
Charlie C. L. Wang, Department of Automation and
Computer-Aided Engineering, The Chinese University of Hong Kong, Hong Kong
Michael
Young, Center for Digital Entertainment, NC State University, US
Gino
Yu – University Polytechnic of Hong Kong, HK
Robert
Zubek, Comp. Sci., Northwestern University, US
Michael
Zyda, School of Engineering's GamePipe Laboratory, USC Viterbi, US
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