Liverpool John Moores University and the School of Computing and Mathematical Sciences

The Fourth Annual International Conference in
Computer Game Design and Technology

A two-day event of lectures, tutorials and exhibitions on Computer Games Research and Development

15th - 16th November 2006
Venue :
FACT  Centre - Foundation for Art and Creative Technology
          Liverpool, UK

Call for Papers

General Chair

   Madjid Merabti
Liverpool John Moores University (UK)

Programme Co-Chairs

  
  
Newton Lee - Editor-in-Chief ACM CiE (US)
  
 
Abdennour El Rhalibi
Liverpool John Moores University (UK)

Publicity Chair

   
Kevin Wong -
Murdoch University (AUS)

 

Topics

Researchers in game design and technology will have the opportunity to present their work in these sessions. The subjects and areas of interest cover, but are not limited to:

1.       Game Artificial Intelligence (pathfinding, learning, agents, ...)

2.       Real Time Physics and Animation

3.       3D Modelling Graphics/Animation Techniques

4.       Game Character Emotion and Social Interaction

5.       Tools development for Game Engineering and middleware

6.       Mobile Gaming.

7.       Advanced/Innovative Interaction Design

8.       Ambient Intelligence for Entertainment

9.       Augmented, Virtual and Mixed Reality

10.   Art, Design and Media

11.   Cultural and Media Studies on Computer Games

12.   Education, Training, and Edutainment Technologies

13.   Human Factors of Games

14.   Interaction design

15.   Interactive Digital Storytelling

16.   Media Theory

17.   Networking (technical and social) in computer Entertainment Applications

18.   New Genres, New Standards

19.   Security (technical and social)

20.   Social Computing and Presence

21.   Sound and Music

 

Authors are invited to submit full or short papers for presentation at the conference.

Full papers (no more than 10 camera-ready pages in the ACM format detailed on the ACM web site). Short papers are an opportunity to present preliminary or interim results and are limited to 5 camera-ready pages in length. An example paper template can also be found here.

Papers will be peer reviewed by at least 3 independent reviewers, will published in the conference ACM endorsed proceedings and the best papers will be recommended for publishing in the ACM Computer in Entertainment Journal.    

 

Best Paper awards 

The best paper will be awarded the unique game reference on Emotioneering™, written by David Freeman: Creating Emotion in Games: The Craft and Art of Emotioneering.

The best short paper will be awarded the new book on game design written by Chris Bateman: “21st Century Game Design

   

  

Timeline of Important Dates for authors  

Paper Submission:    29 September 2006  
Notification of Acceptance:  15 October 2006  
Camera-ready Papers due: 25 October 2006
Registration by Authors due: 25 October 2006  

Submissions

Please submit your paper via email in PDF or Word format to here.

 

Technical Programme Committee (tbc)

Dhiya Al Jumeily - Liverpool John Moores University

Farath Arshad - Liverpool John Moores University

Dominique Archambault - University "Pierre et Marie Curie", France

Leandro Balladares – National Polytechnic Institute - IPN, Computer Research Center, México, MX

Carl Bamford Liverpool John Moores University, UK

Christian Bateman – International Hobo, UK

Christian Bauckhage, Center for Vision Research, York University,  CA

Taleb Bendiab -  Liverpool John Moores University, UK

Belgacem Ben Youssef, Simon Fraser University, CA

Ahmed BinSubaih - Department of Computer Science, University of Sheffield,  UK

Marc Cavazza – University of Teesside, Middlesbrough, UK

Alan Chamberlain, Mixed Reality Lab., University of Nottingham, UK
Adrian David Cheok – National University of Singapore - SGP

Jason Chown, SCEE Liverpool, UK

Nate Combs, Senior Scientist/Developer at BBN Technologies, US

Peter Cowling, MOSAIC research group, Department of Computing, University of Bradford, UK

Padraig Cunningham, Department of Computer Science in Trinity College Dublin, IE

Chris Darken, Dept. of Comp. Sci., Naval Postgraduate School, CA, US

Pedro Demasi - Brazil

Dragos Datcus  - Delft University of Technology, Netherlands

Dino Dini, Abundant Software, UK

Diego Diaz, University Polytechnic of Valencia, Spain

David England Liverpool John Moores University, UK

Abdennour El Rhalibi - Liverpool John Moores University, UK

Mike Froggatt - Sony Computer Entertainment Europe, Cambridge Studio, UK

Stefano Ferretti – University of Bologna, IT

Kiel Gilleade – Computing Department, Lancaster University, UK

Marco Gillies, Dept. of Computer Science, University College London, UK

Sue Greenwood, Department of Computing, Oxford Brookes University, UK

Martin Hanneghan - Liverpool John Moores University, UK

Robin Hunicke, Department of Computer Science,  Northwestern University, US

Borje Felipe Fernandes Karlsson - Brazil

Mike Katchabaw, Computer Sciences., University of Western Ontario, CA

Graham Kendall - University of Nottingham, UK

Jorg Kienzle, School of Computer Science, McGill University, CA

Markus Koch, C-Lab, Universität Paderborn, GER

Michael Kwok, School of Computer Science, University of Waterloo, CA

Newton Lee – ACM - Disney, US

Oliver Lemon, School of Informatics, Edinburgh University, UK

Olli Leino, Media Studies, University of Lapland

Craig Lindley – Institution for Technology, Art and New Media (University of Gotland), Sweden

Javier Marin, Electronic Digital Systems, Universidad de Malaga, SP

Stephen J. McGlinchey - University of Paisley, UK

Alasdair MacLeod - University of the Highlands and Islands Lews Castle College Stornoway Isle of Lewis, UK

Mark Overmars, Utrecht University- The Netherlands

Yoshihiro Okada - Department of Informatics, Kyushu University, JP

Ian Parberry – University of  North Texas– US

Giovanni Pau, UCLA - Computer Science Department, Los Angeles, US

Greg Paull, The MOVES Institute, Monterey, CA, US

Zhigeng Pan, State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China

Rubem Pereira - Liverpool John Moores University, UK

Maja Pivec, Learning and Knowledge-based Systems, Institute for Information Technology, Slovenija

Rui Prada, INESC-ID and IST-Technical University of Lisbon, Portugal

Christian Reimann, C-LAB, Universitat Paderborn, GER

Paolo Remagnino, Digital Imaging Research Center, Kingston University, UK

Mark Riedl, Institute for Creative Technologies, University of Southern California, UK

Marco Roccetti – University of Bologna, IT

Tim Roden – University of Louisiana at Lafayette, US

Leon Rothkrantz – Data and Knowledge Engineering, Delft University of Technology, Netherlands

Jason Rutter, ESRC Centre for Research on Innovation and Competition, The University of Manchester, UK

Yuanyuan Shen, Liverpool John Moores University, UK

Andrew Sithers, Academic Group at Microsoft, UK

Leon Smalov, Digital Entertainment and Creativity Department, Coventry University, UK

Pieter Spronck, Computer Science Department of the Universiteit Maastricht, The Netherlands

Maria N. Stukoff, Manchester Metropolitan University, Programme Director of the Game Alliance, NW - UK

Sud Sudirman Liverpool John Moores University, UK

Stephen Tang, Kolej Tunku Abdul Rahman, Malaysia

Oryal Tanir, Knowledge Engineering and Simulation, Bell Canada

João Tavares, Dept. of Engineering, Universidade do Porto, Portugal

Ruck Thawonmas, Department of Human and Computer Intelligence, Ritsumeikan University, JP

Christian Thurau – Applied Comp. Sci., Universitaet Bielefeld, GER

Clark Verbrugge, School of Computer Science, McGill University, CA

Charlie C. L. Wang, Department of Automation and Computer-Aided Engineering, The Chinese University of Hong Kong, Hong Kong
Kevin Wong, School of Information Technology, Murdoch University, Western Australia

Michael Young, Center for Digital Entertainment, NC State University, US

Gino Yu – University Polytechnic of Hong Kong, HK

Robert Zubek, Comp. Sci., Northwestern University, US

Michael Zyda, School of Engineering's GamePipe Laboratory, USC Viterbi, US