Previous GDTW Conferences

2005

2004

Introduction

The design and creation of modern computer and video games demands an ever-increasing sophistication and technical expertise. This drives the computer game industry into a more interdisciplinary and complicated one. Long gone are the days when good games are produced by lone programmer sitting in a dark room for days on end. Instead, they are replaced with a group of strong programmers, artists and hardware specialists.

This ever-increasing demand in human resources requires the industry to be able to recruit people who have more knowledge in computer design and programming straight away. To answer this demands, academic institutions do their share of effort in providing these people.

As one of the pioneer institutions which spearheaded the introduction of computer games technology degree, the School of Computing & Mathematical Sciences at Liverpool John Moores University proudly presents the fourth annual international conference in computer games technology which aims at bringing students, academics and developers in the computer games industry closer together. In addition, this workshop is also endorsed by several game companies, middleware companies, and other organisations supporting the UK games industry. This year again the conference is extended to two days to include tutorial, exhibition and academic research presentation sessions in addition to the usual high quality lectures from several great names in the industry.

The aims of the workshop are:

  • To provide a forum to discuss state of the art games design and current and future games technology with the specialists.

  • To enable academics and researchers in computer game technology and computer entertainment to present their work during the research sessions, and to seek opportunities for collaboration with the industry and for academic research partners.

  • To facilitate relationships and collaboration between academics promoting Computer Games Technology courses, the UK games industry and supporting organisations.

  • To provide games companies and related industries the opportunity to present their companies, products, job opportunities, and to discuss and discover alternative technology for game development.

  • To allow students studying Computer Games Technology to make early contact with key players in the industry, enabling them to learn first hand about games development, and the challenges of working with and for a fast moving technology.